You are rudely awoken from your forever slumber by a curious droid who has been searching the globe for the Beggar. I’m not exactly sure the relevance or what a Beggar is but you are referred to as an Albino Beggar, some of the translation isn’t quite right, which makes the story hard to follow.
Right from the start as you leave your cell, you are introduced to your subconscious, a teleporting hulk of a figure with a skeleton for a face who spartan kicks you back into your cell.

Upon landing you spin around a realize the wall to the back of your cell is now a tunnel. RUN! Once you come out the other end of the tunnel you are back in your cell, but everything is on the other side, like looking in a mirror. This is a common theme in The Beggar, if ever you are stuck, go back the way you came.
As you are crawling through the ruins of a nameless city you stumble upon motes of light that the droid has left, unlocking memories and telekinetic powers allowing you to pull and throw objects.

The physics are really well done, the bigger objects feel heavier when you drag them across the floor or try and pick them and the destruction of objects looks really cool. Very few items are actually grabbable but it’s a fun mechanic to help you solve puzzles which allow you to progress.
You are given an illumination power to light the very dark areas. I dropped down into a hole and was waiting for it to load, turns out I was just standing in total darkness. It wasn’t until this point I realized there was no music. It is a very interesting choice not having any music, but it was very unnerving but also calming just climbing through the ruins in silence. The only sound is the slight wind and the crashing of my destruction

Eventually you are forced to confront “Morvin” apparently giving him a name helps your mind comprehend what exactly you are fighting. The combat felt very sluggish and slow as Morvin teleports around the arena while you pick up things and throw them with your mind. Upon finishing the battle, I realized my heart rate was up and it felt great beating him.
After running across the desert franticly searching for shade you are given your next power. The ability to turn night into day and vice versa, Using these new abilities you must traverse another set of puzzles. I did find the way these powers were used led to me selecting the wrong time of day more often than not. You hold down the RB button and use the right thumb stick to select the different times of day, you must continue to hold the thumb stick in the exact spot, and then let go of RB. This would be fine if the right thumb stick didn’t move your character while you were selecting. It gets even worse when the weather is added to the same button. This gave me added frustration when you have to do it during combat.

The world is very well built, and I felt utterly alone during the 2 hours it took me to finish The Beggar. The puzzles are not hard, but they do require you to think outside the box. I did get stuck at one point for a little longer than I care to admit. My only gripe with The Beggar is the combat. The charge up time for you to be able to throw an object was too long and by the time it was ready your target had teleported away. I think it would have made it even more thrilling if you had to spend sections running while solving puzzles rather than fighting.
I thoroughly enjoyed my time with Horror Tales: The Beggar and wait with my telekinesis ready for the next installment.

Thanks, Jandusoft, for the review code
Horror Tales was played on Xbox Series X and is also available on PlayStation 4 and 5, PC, Xbox One, and Xbox Series X/S
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